Hey there thanks for taking the time to look at this!
I’m wondering if there is a way to get a list of all creatures within a radius of another creature or player similar to how the GetPlayerListInGrid method of WorldObject works.
Thus far the closest I’ve seen is GetCreatureListWithEntryInGrid but I haven’t found a way to just find all creatures regardless of their entry ID.
Thanks for the help! For anyone who might have to do this at some point AnyUnitInObjectRangeCheck is indeed the answer you’re looking for in combination with a creature list searcher.