Hey there thanks for taking the time to look at this!
I’m wondering if there is a way to get a list of all creatures within a radius of another creature or player similar to how the GetPlayerListInGrid method of WorldObject works.
Thus far the closest I’ve seen is GetCreatureListWithEntryInGrid but I haven’t found a way to just find all creatures regardless of their entry ID.
Any help would be appreciated thanks again.
You can freely code a gridsearcher class yourself. And it can be entirely local to your script.
Cant see one implemented by default.
One workaround could be to use AnyUnitInObjectRangeCheck and then filter out any non creatures or something similar.
Thanks for the help! For anyone who might have to do this at some point AnyUnitInObjectRangeCheck is indeed the answer you’re looking for in combination with a creature list searcher.