This script How to add to server i’m insert creature_template
SET
@Entry = 190000,
@Name = “Arena Spectator”,
@Subname = “Spectate Master”,
@IconName = “Speak”;
DELETE FROM creature_template WHERE entry=@Entry;
INSERT INTO creature_template (entry, modelid1, modelid2, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, scale, rank, dmgschool, baseattacktime, rangeattacktime, unit_class, unit_flags, type, type_flags, lootid, pickpocketloot, skinloot, AIName, MovementType, InhabitType, HoverHeight, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName) VALUES
(@Entry, 29348, 0, @Name, @Subname, @IconName, 0, 80, 80, 2, 35, 3, 1, 0, 0, 2000, 0, 1, 0, 7, 138936390, 0, 0, 0, ‘’, 0, 3, 1, 0, 0, 1, 0, 0, ‘npc_arena_spectator’);
and
patch
diff -r 06cb2dcf3fa3 TrinityCore/TrinityCore/src/server/game/Scripting/ScriptMgr.h
— a/TrinityCore/TrinityCore/src/server/game/Scripting/ScriptMgr.h Wed Jun 21 00:16:58 2017 +0400
+++ b/TrinityCore/TrinityCore/src/server/game/Scripting/ScriptMgr.h Wed Jun 21 17:12:10 2017 +0400
@@ -421,7 +421,7 @@
virtual bool CanSpawn(ObjectGuid::LowType /spawnId/, uint32 /entry/, CreatureTemplate const* /baseTemplate/, CreatureTemplate const* /actTemplate/, CreatureData const* /cData/, Map const* /map/) const { return true; }
// Called when a CreatureAI object is needed for the creature.
- virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0;
+ virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
};
class TC_GAME_API GameObjectScript : public ScriptObject
and
diff -r 06cb2dcf3fa3 TrinityCore/TrinityCore/src/server/game/Scripting/ScriptMgr.cpp
— a/TrinityCore/TrinityCore/src/server/game/Scripting/ScriptMgr.cpp Wed Jun 21 00:16:58 2017 +0400
+++ b/TrinityCore/TrinityCore/src/server/game/Scripting/ScriptMgr.cpp Wed Jun 21 17:12:28 2017 +0400
@@ -1584,7 +1584,7 @@
{
ASSERT(creature);
- GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, nullptr);
+ GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, NULL);
return tmpscript->GetAI(creature);
}
Script not work any help ?
TrinityCore rev. 9f765a162092 2017-06-20 13:31:36 -0300 (3.3.5 branch) (Unix, Release, Static) 9f765a162092
TDB 335.63
And patch [ATTACH]2160._xfImport[/ATTACH]