Hey guys.
i hope that someone can pelase help me with this script.
it is a script for my custom free for all area.
this teleports a player to a certain place when he dies near that area.
soo what i want is a script that teleports a player to that area(already done) and then what i dont have is i want it to instantly revive the player when he clicks release spirit and also a check if he is horde or ally they should spawn in dirrent places
Here is what i have so far.
[CODE]#include “ScriptPCH.h”
class ffa_grave : public PlayerScript
{
public:
ffa_grave() : PlayerScript("ffa_grave") {}
void OnPVPKill(Player* killer, Player* killed)
{
if (killed->GetMapId() == 1 && killed->GetZoneId() == 15)
{
killed->TeleportTo(1, -2654.183594f, -4726.459961f, 5.246446f, 3.930568f);
}
}
void OnPlayerKilledByCreature(Creature* killer, Player* killed)
{
if (killed->GetMapId() == 1 && killed->GetZoneId() == 15)
{
killed->TeleportTo(1, -2654.183594f, -4726.459961f, 5.246446f, 3.930568f);
}
}
};
void AddSC_ffa_grave()
{
new ffa_grave();
}[/CODE]
ty and i hope someone can help me /emoticons/default_wink.png.