Hello, I’m currently building a custom fun server, level 255. My problem is that I have to build every custom armor with armor 35. As soon as I have more than 12% armor, almost every attack from NPCs is dodged. And of course I’d like to build custom armor with more armor so that the players still take damage from NPCs or players. Is there anything I can modify in the core to adjust this?
i found Already This in Player.cpp
SetFloatValue(PLAYER_DODGE_PERCENTAGE, 0.0f);