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This thread is not related to the official Trinity codebase and was moved to the Custom Code section.
Please read the stickies next time.
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Hello, and many thank for your answer, yes its a 335a version.
i have found the “[FONT=Arial][SIZE=12px]TrollDrumSoundObj[/FONT][/SIZE]”. who is a gameObject with sound inside, so my question is : How they have made this, cause i would like make the same.
Sorry, i don’t understand, what did you reference when you talk about 7294, 10861 ? where did you find it ?
This will make things a bit easier to understand how they work. You can import this sql, start up your core, and add the jukebox. It uses the SAI to play the music, but will help you understand how it works.