How to disabled fatigue in dark water ?

Hi everybody,

I’ve a question, on TrinityCore 3.3.5 how to disabled the fatigue in dark water ? On MaNGOS it’s very easy we modify world.conf.

I’ve changed in [COLOR=rgb(51,51,51)]TrinityCore/src/server/game/Entities/Player/Player.h

[COLOR=rgb(51,51,51)]FATIGUE_TIMER = 0,

with

[COLOR=rgb(51,51,51)]FATIGUE_TIMER = -1,

[COLOR=rgb(51,51,51)]The fatigue bar it’s disabled, but in dark water my character die again >_<"

[SIZE=12px]have you any idea ?[/SIZE]

Thank’s for your reaplies

see yah’

In your player.cpp go to line 813 and replace [COLOR=rgb(167,29,93)]return[COLOR=rgb(51,51,51)] MINUTE * IN_MILLISECONDS; by [COLOR=rgb(167,29,93)]return[COLOR=rgb(51,51,51)] DISABLED_MIRROR_TIMER; re compile your framwork and enjoy.

Thank’s it’s ok,

Great Job (y)