It’s possible to increase the physical and/or magical damages of dungeon bosses using some field of the database ?
Thanks in advance.
PD: Sorry for my english, its not my primary language
It’s possible to increase the physical and/or magical damages of dungeon bosses using some field of the database ?
Thanks in advance.
PD: Sorry for my english, its not my primary language
http://collab.kpsn.org/display/tc/creature_template#creature_template-mindmg
http://collab.kpsn.org/display/tc/creature_template#creature_template-maxdmg
http://collab.kpsn.org/display/tc/creature_template#creature_template-dmg_multiplier
mindmg … maxdmg … and dmg_multiplier, none of these three fields currently exists in the database.
Please see the attached file.
And, yes … im using TrinityCore. I’m not using a repack or something similar… I download the files from git (tc) and compiled (the dbs from here)
[ATTACH]1392._xfImport[/ATTACH]
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This thread is not related to the official Trinity codebase and was moved to the Custom Code section.
Please read the stickies next time.
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