How to increase some boss's damages

It’s possible to increase the physical and/or magical damages of dungeon bosses using some field of the database ?

Thanks in advance.

PD: Sorry for my english, its not my primary language

mindmg … maxdmg … and dmg_multiplier, none of these three fields currently exists in the database.

Please see the attached file.

And, yes … im using TrinityCore. I’m not using a repack or something similar… I download the files from git (tc) and compiled (the dbs from here)


— Canned message start —
This thread is not related to the official Trinity codebase and was moved to the Custom Code section.
Please read the stickies next time.
— Canned message end —