how to make triger to cast some spall whan player pass by
[CODE]
void MoveInLineOfSight(Unit * who)
{
if(!who || (!who->isAlive()) && who->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();
if(me->GetDistance(who) <= 2)
{
me->CastSpell(player, Your Spell);
}
}[/CODE]