Hi guys
I’m trying to increase the loot items amount for creatures
i’ve studied the reference_loot table and i’ve also understand that to increase dropped items i can change the worldserver config value “Rate.Drop.Item.ReferencedAmount”
however this is dangerous since creatures based on “group id” loot multiplies theirs grouped items.
For example:
Lord Marrowgar drops statically 2 (grouped) items at time, so to increase it at about 8-10 items, i’ve to change Rate.Drop.Item.ReferencedAmount to 4x or 5x
Onyxia instead drops statically 5 (grouped) items, but using Rate.Drop.Item.ReferencedAmount at 4x it drops too many items! ( moreover increasing this config it breaks the onyxia loot since quest items ,with 100% rate , oddly aren’t dropped anymore ! )
so what should i do to increase the loot amount without breaking loot? my idea would be to disable the group-id feature and leave the old-school loot , but is it possible?