Hi
I've recently compiled my own TC with some custom scripts for different purposes.
It's currently a level 255 server with loads of custom items with high stats accomponied by a custom patch for it to work.
The stats are very balanced (if a item has 50k attack power the equal item for spellcaster has 50k spell power) but almost no spells do any high damage?! For example, a warrior can hit up to 400k+ with just regular heroic strike but spellcaster's spells does around 2 - 4k damage? There are exceptions though.
Warlocks Chaos bolt does 900K damage but no other spells on warlock does over 4k damage.
Priest also has 2 or 3 spells which deal insane amounts of damage meanwhile other's deal around 2k damage?!
some of spells by class druid it’s too much damage!!
Paladin class if Use [Holy Shock] = 500M Heal And 500M Damage !!
more…
Browse to Unit.cpp:
float Unit::CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const* spellInfo) const
{
if (!spellInfo->MaxLevel || getLevel() < spellInfo->MaxLevel)
return 1.0f;
return 1.0f;//std::max(0.0f, std::min(1.0f, (22.0f + spellInfo->MaxLevel - getLevel()) / 20.0f));
}
[SIZE=22px]How to Balanced Spells By Stats items Custom For LEVEL 255 Server.[/SIZE]
[SIZE=22px]Please, I need help[/SIZE]