Item Flags

Hello, trying to figure out how the flags affecting item behavior in game, however, there are still some of the flags marked as “UNK#”.

I’ve looked at this topic, however, it was last updated in 2015. So i was wondering if some of the flags got their name in a span of 2 years. To make it simpler for you, you can just point me to the file that actually describes them (there should be one in the core, at least i think so) so i can find them myself, otherwise, these are the flags im interested in

			64


		
			0x040
		
		
			UNK2


	
			256
		
		
			0x0100
		
		
			UNK3
		
	
			1024


		
			0x0400
		
		
			UNK4


	
			32768


		
			0x08000
		
		
			UNK6


	
			65536
		
		
			0x010000
		
		
			UNK7
		
	
			131072
		
		
			0x020000
		
		
			UNK8
		
	
			1048576
		
		
			0x0100000
		
		
			UNK9
		
	
			16777216
		
		
			0x01000000
		
		
			 UNK10
		
	
			1073741824
		
		
			0x040000000
		
		
			 UNK11
		
	
			2147483648


		
			0x080000000
		
		
			Bind on Pickup tradeable8192

Why the flag 2147483648 ? Because i cant get my head around the 8192 in the description of the flag. Is it references Flag 8192 to be also enabled in order to make this flag work?

Okay, i’ve managed to find the flags for the item. However, there are 3 flags arrays (in CPP), does that mean that Flags1, Flags2, Flags3 are representing these arrays?

What i mean is are these arrays bound to each Flags column in the database, or only one is used for Flags1-3?

So far, this is what it looks like (with all the added translations, from CPP code ofc)

[ATTACH]2147._xfImport[/ATTACH]

The flags are for Velen’s legendary trinket