i don’t if someone like or want this or not, but if your hunterpet kills a mob, you should get the loot.
[ATTACH]1534._xfImport[/ATTACH]
[CODE]
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 6a994d6…958fc65 100644
— a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -934,7 +934,7 @@ void Creature::SetLootRecipient(Unit* unit)
return;
}
- if (unit->GetTypeId() != TYPEID_PLAYER && !unit->IsVehicle())
-
if (unit->GetTypeId() != TYPEID_PLAYER && !unit->IsVehicle() && !unit->IsHunterPet())
return;Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();[/CODE]