...p2p instead of a server

…some steps you can take:

  1. Development of a P2P (peer-to-peer) protocol: Creation of a protocol that allows clients to communicate directly with each other without an intermediate server. Each client will act as both a server and a client at the same time, processing both the game logic and the user interface.

  2. Database Distribution: Instead of a centralized database, you can use a distributed database, where each client has its own local copy. When clients exchange data, they synchronize their local databases to ensure data consistency.

  3. Writing a decentralized decision-making system: To ensure consistency in the state of the world in a game, a decision-making system that can operate in a decentralized environment is required. Consensus algorithms such as Repetitive Voting or Practical Delegation can be used here.

  4. Fraud Protection: In a decentralized environment, there is a risk of possible fraud, so it is necessary to implement an authentication and anti-hacking system.

  5. Resource Management: A decentralized system may face the problem of efficiently managing resources, such as synchronizing monsters and other game objects. Here you can use resource allocation algorithms such as scheduling and network load management.

These steps represent just some of the possible approaches to…

waste of resources for almost no gain

…decentralized emulation of the “World of Warcraft” server in a P2P network:

  1. Improved stability and fault tolerance: Unlike centralized servers that may be prone to failures or attacks, a decentralized network distributes the load and makes the system more resilient to failures and attacks.

  2. Reduced latency: By distributing data and processing requests among network participants, it is possible to reduce latency and enhance the quality of the gaming experience.

  3. Enhanced security: Decentralized networks are typically more secure against hacking attacks as they do not have a single point of vulnerability.

  4. Flexibility and scalability: Decentralized networks are easier to scale and adapt to changing numbers of players, allowing for better management of load and quality service provision.

  5. Cost reduction: Decentralized networks require lower maintenance and support costs, which can lead to lower costs of the gaming process and allow developers to focus on content creation.

In this way, decentralized emulation of the “World of Warcraft” server in a P2P network…