…some steps you can take:
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Development of a P2P (peer-to-peer) protocol: Creation of a protocol that allows clients to communicate directly with each other without an intermediate server. Each client will act as both a server and a client at the same time, processing both the game logic and the user interface.
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Database Distribution: Instead of a centralized database, you can use a distributed database, where each client has its own local copy. When clients exchange data, they synchronize their local databases to ensure data consistency.
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Writing a decentralized decision-making system: To ensure consistency in the state of the world in a game, a decision-making system that can operate in a decentralized environment is required. Consensus algorithms such as Repetitive Voting or Practical Delegation can be used here.
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Fraud Protection: In a decentralized environment, there is a risk of possible fraud, so it is necessary to implement an authentication and anti-hacking system.
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Resource Management: A decentralized system may face the problem of efficiently managing resources, such as synchronizing monsters and other game objects. Here you can use resource allocation algorithms such as scheduling and network load management.
These steps represent just some of the possible approaches to…