Also, that is in SetVisibleItemSlot cause if you mail, trade, auction etc an item, the item should get it’s transmogrification removed.
To be honest, there are no hooks for those and I dont really get when is the actual point when the display should be stripped on all of them.
I was thinking of stripping the displays on this: MoveItemFromInventory, but I am not sure if that is wise, since it might also be used in situations where the display shouldnt be deleted.
I have nothing to say, everything perfect! Very good work. Only one thing - I think it would be better if you can make storage of transmorgrification texts in DB, and I could provide you Russian Translation if you would implement this thing. (sorry for my English)
I download this [FONT=arial][SIZE=14px]Transmogrification.patch[/FONT][/SIZE] and follow steps from youtube but now i see new 3 patches. Now i’ll try whit this [FONT=arial]Transmogrification_patch_3_1_for_revert.patch and the new cpp file and I’ll see what happening.[/FONT]
Nice job adapting a 4.3 feature to work with 3.3.5a. If Trinity ever moves to 4.x then there’s one feature that we’ll have working and well tested /emoticons/default_smile.png
Personally I wouldn’t be completely against the idea of having this be a Core feature one could enable in Trinity 3.3.5a once all of the potential bugs have been worked out. Same with Ahbot, although both are not BlizzLike they would be nice to have in any build and at least one is a backport of sorts.
Agree. I probably wouldn’t use it since I try to stick to a blizzlike server but a simple toggle in the CONF for people who don’t want them would be fine.
I only use AHBot because playing solo (or less than 10 players) gives the feeling like there’s a community.