Play Spell Animation

Hey, I’m wondering if it’s possible to play the graphic animation of a spell on a character in a script, for example the level up glowing effect without actually doing a levelup.

If you check how levelup works, you can see that is exactly how it is done. By only showing the glow visual.

Whoops, was actually teaching…

unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute