Hey, I’m wondering if it’s possible to play the graphic animation of a spell on a character in a script, for example the level up glowing effect without actually doing a levelup.
If you check how levelup works, you can see that is exactly how it is done. By only showing the glow visual.
Whoops, was actually teaching…
WorldSession::HandleTrainerBuySpellOpcode
unit->SendPlaySpellImpact(_player->GetGUID(), 362); // 113 EmoteSalute