I’m trying to make portal to Pandaria but it isn’t working.
I added this gameobject:
gameobject
(guid
, id
, map
, zoneId
, areaId
, spawnMask
, PhaseId
, PhaseGroup
, position_x
, position_y
, position_z
, orientation
, rotation0
, rotation1
, rotation2
, rotation3
, spawntimesecs
, animprogress
, state
, VerifiedBuild
) VALUES (9000000, 215457, 0, 0, 0, 1, 0, 0, -8194.48, 528.113, 117.29, 0, 0, 0, 0, 0, 120, 255, 1, 0);
Unmodified portal data from database:
gameobject_template
(entry
, type
, displayId
, name
, IconName
, castBarCaption
, unk1
, faction
, flags
, size
, Data0
, Data1
, Data2
, Data3
, Data4
, Data5
, Data6
, Data7
, Data8
, Data9
, Data10
, Data11
, Data12
, Data13
, Data14
, Data15
, Data16
, Data17
, Data18
, Data19
, Data20
, Data21
, Data22
, Data23
, Data24
, Data25
, Data26
, Data27
, Data28
, Data29
, Data30
, Data31
, Data32
, unkInt32
, AIName
, ScriptName
, VerifiedBuild
) VALUES (215457, 22, 12658, ‘Portal to Paw'don Village’, ‘’, ‘’, ‘’, 0, 0, 1, 130703, 0, 0, 1, 0, 924, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ‘’, ‘’, 20182);
Short video about what happens.