Hello everyone,
I’m currently exploring the feasibility of a small content extension project for Wrath of the Lich King, and I’d like to know if anyone has already done something similar, or whether this idea has been discussed before.
Goal
The idea is to reuse the Heroic difficulty flags already present in the game client (RAID_DIFFICULTY_10MAN_HEROIC, RAID_DIFFICULTY_25MAN_HEROIC) and apply them to older WotLK raids that do not normally use them, in order to create custom high-difficulty variants.
There would be no modification to the boss AI or hardmode scripting. The method would rely solely on:
- Duplicating creature entries with increased HP/damage
- Using
spawnmask = 2to link them to the Heroic difficulty - Setting up separate loot tables for the Heroic variant
- Optionally applying a passive, undispellable aura on players when entering the instance (e.g., +30% damage taken)
- No
.cppscript modification of the boss behaviors
Affected raids
Here is the list of WotLK raids that do not use the Heroic difficulty flags, making them excellent candidates for this system:
| Raid | Native difficulties | Uses 10H/25H flag? |
|---|---|---|
| Naxxramas | 10 / 25 | |
| Eye of Eternity (Malygos) | 10 / 25 | |
| Obsidian Sanctum (Sartharion) | 10 / 25 | |
| Ulduar | 10 / 25 + internal HMs | |
| Onyxia’s Lair (WotLK version) | 10 / 25 |
Special note:
In the case of Ulduar and Sartharion, enabling 10H/25H modes would effectively create two additional difficulty layers:
- For Ulduar: Normal + Heroic, each with/without hard mode triggers
- For Sartharion: Normal + Heroic, each with 0–3 drakes
That’s four total combinations per raid, without touching scripted logic.
Custom loot philosophy
To motivate players without breaking class balance or progression:
- Rewards could be purely cosmetic (old armor/weapon models)
- Or offer ilvl 284 items (same as ICC loot) that are:
- Very narrowly specialized (per spec or mechanic)
- Designed for lateral progression, not raw power creep
- Based on legendary weapon models from previous expansions (e.g., Sulfuras, Warglaives) or restored Tier 3/Naxx40 skins
The goal: offer a stylized, rewarding challenge for experienced players without power-skipping the main WotLK content.
My questions
- Has this idea been implemented or discussed in the context of TrinityCore or AzerothCore?
- Is the engine’s handling of
spawnmask, difficulty flags, and loot table segregation reliable and flexible enough to support this without editing core C++ code? - Are there any known technical caveats (AI, phasing, aggro bugs) to this approach?
- Are there tools or SQL scripts to duplicate a raid cleanly and associate it with a different difficulty flag?
Thanks in advance
I’m not actively developing this yet — just gathering feedback and insight before investing time.
Best regards,
(This post was translated from French with the help of ChatGPT.)