Hey,
I want to create some Custom Heroics. And in this Heroics the Damage and Healing from Players should get reduce about 30-40%.
(For Example Prayer of Healing do 10k healing instead of 13k Healing)
I tried to change a “Test” spell from Blizzard like “Hot Food - id 12” adding attributes like:
SPELL_ATTR0_HIDDEN_CLIENTSIDE and SPELL_ATTR1_DONT_DISPLAY_IN_AURA_BAR
and adding debuff aura:
spellInfo->Effect[0] = 6; // Healing Debuff
spellInfo->EffectApplyAuraName[0] = SPELL_AURA_MOD_HEALING_PCT;
spellInfo->EffectBasePoints[0] = -40;
spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_CASTER;
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_CASTER;
spellInfo->Effect[1] = 6; // Damage Debuff
spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_DONE;
spellInfo->EffectBasePoints[1] = -40;
spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_CASTER;
spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_CASTER;
But this didnt realy work ingame and i think there could be a better solution then adding them a Debuff that handle this(?).