Axell
March 5, 2011, 9:18am
1
So after digging into the prob…I saw that in game, the cages were permanently open…
So, I looked into the code and I saw found the state of all bristle cages being state 1… but the type was 0
I was wondering is it correct if we set type to 3 ???:
UPDATE gameobject_template SET type=3 WHERE entry in (181714, 181720, 181721, 181722, 181723, 181724, 181725, 181726, 181727, 181728, 181729, 181730, 181731, 181732, 181733);
I have seen also the cage have a script…won’t it would activate somehow the script?
or if we change the state of cage to 0 … (as we know that 1 is only for chests)?
With respect,
Axel
I don’t think your reading the post after you make them. I like your zeal to fix stiff. I just wish you would take the time to learn not to change wdb data.
Unfortunately I don’t think he reads his topic at all. It’s cool to have a fixer, would be cooler if he actually fixes something.
Axell
March 5, 2011, 4:28pm
5
well sorry guys… I really read my posts…
The thing is that I don’t change anything…only one fix of mine changed a npc id…but the rest added where nothing was written!
Take the example of my last quest chain…there is no data in db about what creature to kill
[CODE]For the third time:
http://www.trinityco …/58-wdb-fields/
Try changing the state instead. [/CODE]
I will try to remove the text from scriptname…maybe the script is blocking it
With respect,
Axel
Nay
March 5, 2011, 5:31pm
6
Axell, do not change WDB fields. If it is 0 it is because it should be 0.