A friend of mine MrHooha said trinity is evolving, while that is 100% true i still see that a lot of things are missing from the trinity project.
I would like a thread to be posted as a sticky and placed, so people can write ideas into modules or systems that trinitycore project will use to increase its efficiency and reduce its requirements .
I will give the first idea.
{ The TrinityCore Cache System } Owner : ME !
Trinitycore world server fetches data from the mysql server once its accessed the first time , and writes that data into a cache file much like wdb for world of warcraft , so that file is accessed more quickly and it would not require fetching again.
this data could be overused such as npc’s in stormwind or orgirmmar or major cities , character equipment and stats and a lot more things i can’t think of right now.
{ Dynamic DLL’s } Owner : NOT ME !
i can’t really remember who is the memeber who suggested this idea. but its the best so far , i know it would require moving all scripts into an external dll like ScriptDev2 have and the community doesn’t really think thats a good idea.
but it would give us the benefit that ArcEmu has over Trinity , The ability to load scripts without the need to restart the entire server.
More ideas would be great .
Also, a member called Spectre already made this possible, but i guess he was ignored much like everything else that could improve trinity lol.
i think it was called " XENOS Project " ?