TrinityCore's current state

In TC’s current state - How many players do you think it will hold (stabily)?

Has TC been optimized for stability?


We don’t know. Recently we changed ACE with Boost (and Asio) and that has a great affect on “stability”.

Yeah, you are looking at this completely backwards, it is not the devs job to tell you how stable it is, it is your job to test it and tell them how stable it is (or, is not)

Very nicely worded Paradox.

– Brian

As long as your HW and Network specs are there you should have no trouble getting up to 5-6K.

Incorrect, standard trinitycore struggles above 500 players without serious performance drops.