Hi, I’m f3ar, first post as you can notice. /emoticons/default_smile.png I want to start with the fact, that I’m very noobish, talk to me like you talk to a monkey, please. /emoticons/default_smile.png
I’m sorry if one of the following questions has been already asked, but I could not find anything related to exactly those two things via the search.
My first question:
I noticed it on a custom waypoints NPC, but it’s the same way to Orgrimmar cruising guards for example. When I interact with such NPC, it stops for around 3 minutes and than starts to walk again. Can this be changed so they don’t stop at all, even if you talk to them? And if it’s possible, can it be done for one or two NPCs only?
My second question (I included a video so you can understand me better)
I have added a few custom NPCs with waypoints. This happens ONLY with custom waypoints. The NPCs are not custom though. First is in Testing. The NPC is supposed to cruise around the platform in a circle. Well, it’s doing it fine, except the first time any player from the server “loads” it for the first time after a server restart. It’s serverside for sure, since if I go there and it fixes, than another player comes (even if I’m not there anymore) he sees it fine. As you can see on the video it always starts from the same location, no matter where it was before the restart. You can see from where his waypoints start, that exact location is his first spawnpoint too.
After a few tests I noticed also that he don’t start “fixing” when somebody loads the map, he does when somebody loads him directly. In the second case in the video, the second shade always goes from the same location too, different from his first waypoint or his original spawnpoint, different from where he was before the server restart.
Can anyone explain this to me? And possibly tell me a fix?
Video here: http://www.youtube.com/watch?v=48ECG07mMMo
Thank you for your time and attention!
f3ar