See below
Well, today I did some research with the help of some folks at our forums… the rest is still incomplete, but the first part looks like this:
[CODE]The Siege of Ulduar
Flame Leviathan (http://www.wowwiki.c…id=1926379#Loot)
10 MAN
NORMAL MODE : 2x [Normal Loot Item] + 1x [Emblem of Valor]
(http://www.mmo-champ…-mode?p=6106377)
ONE TOWER : 2x [Normal Loot Item] + 2x [Emblem of Conquest] + CHANCE TO [Recipe]
TWO TOWERS : 2x [Normal Loot Item] + 2x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe]
THREE TOWERS: 2x [Normal Loot Item] + 3x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe] + 1x [Recipe]
FOUR TOWERS : 2x [Normal Loot Item] + 3x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe] + 1x [Recipe] + 1x [Hard Loot Item]
25 MAN
NORMAL MODE : 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
(http://pici.se/pictures/eWBemVxtw.jpg)
ONE TOWER : 3x [Normal Loot Item] + 2x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
TWO TOWERS : 3x [Normal Loot Item] + 2x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb]
THREE TOWERS: 3x [Normal Loot Item] + 3x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb] + [Recipe]
FOUR TOWERS : 3x [Normal Loot Item] + 3x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb] + [Recipe] + 1x [Hard Loot Item]
(http://forlornlegacy…viathanhard.png)
Ignis the Furnace Master
10 MAN
JUST NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
25 MAN
JUST NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
(http://forlornlegacy…gnis25-loot.png)
Razorscale
10 MAN
JUST NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
25 MAN
JUST NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb]
(http://img14.imagesh…41509163003.jpg)
XT-002 Deconstructor
10 MAN
NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
HARD MODE : 2x [Normal Loot Item] + 1x [Emblem of Conquest] + 1x [Hard Loot Item]
(http://www.wowhead.c…ments:id=722007)
25 MAN
NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb]
(http://emocide.com/f…constructor.jpg)
HARD MODE : 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + 1x [Hard Loot Item] + 1x [Recipe]
(http://forlornlegacy…viathanhard.png)
– missing data on Runed Orb… could be 25man normal without and 25man HM with 100% Orb[/CODE]
Emblem drops are 3.1.0 version, but it should not be a problem… there are three major issues:
-
Chance to Runed Orb - according to the all available data it is 40-45% and it is the same for all bosses and hard modes, where it should drop
-
Chance to Recipe - a proper research is impossible due to the fact, that the recipes dropped only for some players and only when they did not know them… we can assume, that there is a small chance (about 10%) that one of the recipes drops
-
Guarantied drops of recipes & orbs - from the various comments we can assume, the even if you kill boss on Hard Mode and one or two orbs are guaranteed, there is still a chance for another orb to drop. If you are lucky, the boss can drop 2 orbs + 1 extra orb → and it will drop in two stacks (the same situation is with recipes - FL with 3 or 4 towers…)
what do you think? Would it be possible to complete the UD loot patch with this data? IMHO this system of loot is better than the current one in TDB. But sadly we will not be ever able to guarantee that the drop is 100% blizzlike
I feel like my head is gonna explode, but here is the last final version of Complete Ulduar Boss Loot DATA:
The Siege of Ulduar
Flame Leviathan
10 MAN
NORMAL MODE : 2x [Normal Loot Item] + 1x [Emblem of Valor]
ONE TOWER : 2x [Normal Loot Item] + 2x [Emblem of Conquest] + CHANCE TO [Recipe]
TWO TOWERS : 2x [Normal Loot Item] + 2x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe]
THREE TOWERS: 2x [Normal Loot Item] + 3x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe] + 1x [Recipe]
FOUR TOWERS : 2x [Normal Loot Item] + 3x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe] + 1x [Recipe] + 1x [Hard Loot Item]
25 MAN
NORMAL MODE : 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
ONE TOWER : 3x [Normal Loot Item] + 2x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
TWO TOWERS : 3x [Normal Loot Item] + 2x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb]
THREE TOWERS: 3x [Normal Loot Item] + 3x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb] + 1x [Recipe]
FOUR TOWERS : 3x [Normal Loot Item] + 3x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb] + 1x [Recipe] + 1x [Hard Loot Item]
Ignis the Furnace Master
10 MAN
JUST NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
25 MAN
JUST NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
Razorscale
10 MAN
JUST NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
25 MAN
JUST NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
XT-002 Deconstructor
10 MAN
NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
HARD MODE : 2x [Normal Loot Item] + 1x [Emblem of Conquest] + 1x [Hard Loot Item]
25 MAN
NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
HARD MODE : 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 1x [Hard Loot Item]
The Antechamber of Ulduar
Assembly of Iron
10 MAN
NORMAL MODE (Stormcaller killed last): 2x [Normal Loot Item] + 1x [Emblem of Valor]
HARD MODE (Molgeim killed last) : 2x [Normal Loot Item] + 1x [Emblem of Conquest] + [Archivum Data Disc] + 1x [Runed Orb]
HARD MODE (Steelbreaker killed last) : 2x [Normal Loot Item] + 1x [Emblem of Conquest] + [Archivum Data Disc] + 1x [Runed Orb] + 1x [Hard Loot Item]
25 MAN
NORMAL MODE (Stormcaller killed last): 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO 1x [Recipe]
HARD MODE (Molgeim killed last) : 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO 1x [Recipe] + 2x [Runed Orb] + [Archivum Data Disc]
HARD MODE (Steelbreaker killed last) : 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO 1x [Recipe] + 2x [Runed Orb] + [Archivum Data Disc] + 1x [Hard Loot Item]
Kologarn
10 MAN
JUST NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
25 MAN
JUST NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
Auriaya
10 MAN
JUST NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
25 MAN
JUST NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
The Keepers of Ulduar
Freya
10 MAN
NORMAL MODE: 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist''s Cache] + 1x [Emblem of Valor] from Freya
1 ELDER : 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist''s Cache] + 2x [Emblem of Conquest] from Freya + 1x [Runed Orb] + 1x [Emblem of Valor] from the Elder
2 ELDERS : 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist''s Cache] + 3x [Emblem of Conquest] from Freya + 1x [Runed Orb] + 1x [Emblem of Valor] from both Elders + 1x [Recipe]
3 ELDERS : 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist''s Cache] + 3x [Emblem of Conquest] from Freya + 1x [Runed Orb] + 1x [Emblem of Valor] from each of the Elders + 1x [Recipe] + 1x [Hard Loot Item] + 1x [Freya''s Sigil]
25 MAN
NORMAL MODE: 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] from Freya + 1x [Alchemist''s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb]
1 ELDER : 1x [Normal Loot Item] + 2x [Token] + 2x [Emblem of Conquest] from Freya + 1x [Alchemist''s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 2x [Runed Orb] + 1x [Emblem of Conquest] from the Elder
2 ELDERS : 1x [Normal Loot Item] + 2x [Token] + 3x [Emblem of Conquest] from Freya + 1x [Alchemist''s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 2x [Runed Orb] + 1x [Recipe] + 1x [Emblem of Conquest] from both Elders
3 ELDERS : 1x [Normal Loot Item] + 2x [Token] + 3x [Emblem of Conquest] from Freya + 1x [Alchemist''s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 2x [Runed Orb] + 1x [Recipe] + 1x [Emblem of Conquest] from each of the Elders + 1x [Hard Loot Item] + 1x [Freya''s Sigil]
Hodir
10 MAN
NORMAL MODE: 1x [Normal Loot Item] + 1x [Token] + 1x [Emblem of Valor]
HARD MODE : 1x [Normal Loot Item] + 1x [Token] + 1x [Emblem of Conquest] + 1x [Hard Loot Item] + 1x [Hodir''s Sigil]
25 MAN
NORMAL MODE: 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb]
HARD MODE : 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 1x [Hard Loot Item] + 1x [Hodir''s Sigil]
Mimiron
10 MAN
NORMAL MODE: 1x [Normal Loot Item] + 1x [Token] + 1x [Emblem of Valor]
HARD MODE : 1x [Normal Loot Item] + 1x [Token] + 1x [Emblem of Conquest] + 1x [Hard Loot Item] + 1x [Mimiron''s Sigil]
25 MAN
NORMAL MODE: 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb]
HARD MODE : 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 1x [Hard Loot Item] + 1x [Mimiron''s Sigil]
Thorim
10 MAN
NORMAL MODE: 1x [Normal Loot Item] + 1x [Token] + 1x [Emblem of Valor]
HARD MODE : 1x [Normal Loot Item] + 1x [Token] + 1x [Emblem of Conquest] + 1x [Hard Loot Item] + 1x [Thorim''s Sigil]
25 MAN
NORMAL MODE: 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb]
HARD MODE : 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 1x [Hard Loot Item] + 1x [Thorim''s Sigil]
The Descent into Madness
General Vezax
10 MAN
NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Valor]
HARD MODE : 2x [Normal Loot Item] + 1x [Emblem of Conquest] + 1x [Hard Loot Item]
25 MAN
NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
HARD MODE : 3x [Normal Loot Item] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 1x [Hard Loot Item]
Yogg-Saron
10 MAN
4 WATCHERS: 1x [Normal Loot Item] + 1x [Token] + 1x [Emblem of Valor]
3 WATCHERS: 1x [Normal Loot Item] + 1x [Token] + 2x [Emblem of Conquest]
2 WATCHERS: 1x [Normal Loot Item] + 1x [Token] + 2x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe]
1 WATCHER : 1x [Normal Loot Item] + 1x [Token] + 3x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe] + 1x [Hard Loot Item] + 1x [Recipe]
0 WATCHERS: 1x [Normal Loot Item] + 1x [Token] + 3x [Emblem of Conquest] + 1x [Runed Orb] + CHANCE TO [Recipe] + 1x [Hard Loot Item] + 1x [Recipe] + [Vanquished Clutches of Yogg-Saron]
25 MAN
4 WATCHERS: 2x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
3 WATCHERS: 2x [Normal Loot Item] + 2x [Token] + 2x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe]
2 WATCHERS: 2x [Normal Loot Item] + 2x [Token] + 2x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb]
1 WATCHER : 2x [Normal Loot Item] + 2x [Token] + 3x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb] + 1x [Hard Loot Item] + 1x [Recipe]
0 WATCHERS: 2x [Normal Loot Item] + 2x [Token] + 3x [Emblem of Conquest] + CHANCE TO [Runed Orb] + CHANCE TO [Recipe] + 2x [Runed Orb] + 1x [Hard Loot Item] + 1x [Recipe] + [Mimiron''s Head]
Celestial Planetarium
Algalon the Observer
10 MAN
JUST NORMAL MODE: 2x [Normal Loot Item] + 1x [Emblem of Conquest] + 1x Reply-Code Alpha
25 MAN
JUST NORMAL MODE: 3x [Normal Loot Item] + 1x [Emblem of Conquest] + 1x Reply-Code Alpha + CHANCE TO [Recipe]
note: I united the loot system, so I edited even the first part - The Siege of Ulduar → it needs correction in repository
It seems, that all 25man encounters should have a chance to drop orb and recipe
→ Razorscale 25 should have a chance to drop a recipe added
→ XT-002 should have a chance to drop a recipe added to normal and hard version… and the 1x guaranteed recipe chance removed
=> 100% recipe drop chances should have only multiple hard mode encounters (FL, Freya and Yogg)
feel free to make suggestions… I think this is as accurate as it can be, but with so many data one could easily made a mistake
note: do not forget to add fragment drops → http://www.wowwiki.c…t_of_Val%27anyr
i got some research todo on some bosses, i know for a fact freya has multiple chests, spawned by spells, and i have to check hardmodes, expect this when i got some more time (next week most likely)
OK, if you needed more help, just ask
Pushed antechamber loots
ok… could you pls adjust the The Siege of Ulduar loot?
note: I united the loot system, so I edited even the first part - The Siege of Ulduar → it needs correction in repositoryIt seems, that all 25man encounters should have a chance to drop orb and recipe
→ Razorscale 25 should have a chance to drop a recipe added
→ XT-002 should have a chance to drop a recipe added to normal and hard version… and the 1x guaranteed recipe chance removed
=> 100% recipe drop chances should have only multiple hard mode encounters (FL, Freya and Yogg)
yeah i will add it in with the next one, its not a hard edit
refresh - how about the rest of the dungeon?
keepers of ulduar lack fragments on your modes, try to find out their dropchances per mode
fragment drops are listed HERE… mimiron, thorim & hodir are simple Very Low (3% - 14%) on normal mode and Low (15% - 24%) on hard mode (I believe you used drop chances in the middle of this ranges)… the only problem could be Freya - but you can use the same pattern as with Assembly of Iron - the hard loot item is availiable only on the hardest of hard modes - so Freya should be the same:
0-2 keepers alive => Very Low (3% - 14%)… 3 keepers alive Low (15% - 24%)… I would not complicate the system by investigating the origin of “Low (15% - 24%)” at Freya 25man normal mode - it looks like a flaw in wowhead’s data collecting
the last problem is wth Algalon - he does not have an official hard mode, but in the list, there is a hard mode listed - Algalon’s HM means that you complete achievement Supermassive during the encounter
Fragment of Val’anyr DROPS
[CODE]BOSS 25MAN NORMAL 25MAN HM
Mimiron 8% 18%
Freya 8% (0-2 keepers alive) 18% (all 3 keepers alive)
Thorim 8% 18%
Hodir 8% 18% [/CODE]
I would go with this :-)…
- as I understand there should be 1 Emblem from each of Freya’s watchers (same like in OS with Shadron, Vesperon and Tenebron) so when you kill them solo it is the same as if you kill them during the main boss fight
but you dont kill the elders, so do those non-killed elder tokens get moved to Freya or do they simply have 1 emblem on the elders and do you kill them later?
during fight you dont kill elders, as taht changes the chest-summoned
V2.0:
-- -------------------------------
-- -- Variables and definitions --
-- -------------------------------
-- Freya 10 man
SET @Freya10k0ID := 194324; -- Freyas Gift 10man ALL elders alive
SET @Freya10k1ID := 194326; -- Freyas Gift 10man killed 1 elder
SET @Freya10k2ID := 194328; -- Freyas Gift 10man killed 2 elder
SET @Freya10k3ID := 194330; -- Freyas Gift 10man killed 3 elder
-- Freya 25 man
SET @Freya25k0ID := 194325; -- Freyas Gift 25man ALL elders alive
SET @Freya25k1ID := 194327; -- Freyas Gift 25man killed 1 elder
SET @Freya25k2ID := 194329; -- Freyas Gift 25man killed 2 elder
SET @Freya25k3ID := 194331; -- Freyas Gift 25man killed 3 elder
-- Hodir
SET @Hodir10nID := 194307; -- Cache of Winter 10man
SET @Hodir10hID := 194200; -- Rare Cache of Winter 10man
SET @Hodir25nID := 194308; -- Cache of Winter 25man
SET @Hodir25hID := 194201; -- Rare Cache of Winter 25man
-- Mimiron
SET @Mimiron10ID := 194789; -- Cache of Innovations 10man
SET @Mimiron25ID := 194956; -- Cache of Innovations 25man
-- Thorim
SET @Thorim10ID := 194312; -- Cache of Storms 10man
SET @Thorim25ID := 194314; -- Cache of Storms 25man
-- Use procedure to get Lootid from data1 field and assign it to a variable
-- Freya 10
CALL `sp_get_go_lootid`(@Freya10k0ID,@Freya10k0);
CALL `sp_get_go_lootid`(@Freya10k1ID,@Freya10k1);
CALL `sp_get_go_lootid`(@Freya10k2ID,@Freya10k2);
CALL `sp_get_go_lootid`(@Freya10k3ID,@Freya10k3);
-- Freya 25
CALL `sp_get_go_lootid`(@Freya25k0ID,@Freya25k0);
CALL `sp_get_go_lootid`(@Freya25k1ID,@Freya25k1);
CALL `sp_get_go_lootid`(@Freya25k2ID,@Freya25k2);
CALL `sp_get_go_lootid`(@Freya25k3ID,@Freya25k3);
-- Hodir 10
CALL `sp_get_go_lootid`(@Hodir10nID,@Hodir10n);
CALL `sp_get_go_lootid`(@Hodir10hID,@Hodir10h);
-- Hodir 25
CALL `sp_get_go_lootid`(@Hodir25nID,@Hodir25n);
CALL `sp_get_go_lootid`(@Hodir25hID,@Hodir25h);
-- Mimiron
CALL `sp_get_go_lootid`(@Mimiron10ID,@Mimiron10);
CALL `sp_get_go_lootid`(@Mimiron25ID,@Mimiron25);
-- Thorim
CALL `sp_get_go_lootid`(@Thorim10ID,@Thorim10);
CALL `sp_get_go_lootid`(@Thorim25ID,@Thorim25);
-- Set References
SET @Freya10Ref := 34365;
SET @Freya25Ref := @Freya10Ref+1;
SET @Hodir10Ref := @Freya10Ref+2;
SET @Hodir25Ref := @Freya10Ref+3;
SET @Mimiron10Ref := @Freya10Ref+4;
SET @Mimiron25Ref := @Freya10Ref+5;
SET @Thorim10Ref := @Freya10Ref+6;
SET @Thorim25Ref := @Freya10Ref+7;
SET @HandToken := 12026;
SET @LegToken := @HandToken+1;
SET @LegsToken := @HandToken+2;
SET @ChestToken := @HandToken+3;
SET @HeadToken := @HandToken+4;
SET @GloveToken := @HandToken+5;
SET @ShoulderToken := @HandToken+6;
SET @HelmToken := @HandToken+7;
-- -------------------------
-- -- Reference Templates --
-- -------------------------
-- Delete previous templates if existing
DELETE FROM `reference_loot_template` WHERE `entry` BETWEEN @Freya10Ref AND @Freya10Ref+7;
DELETE FROM `reference_loot_template` WHERE `entry` BETWEEN @HandToken AND @HandToken+7;
INSERT INTO `reference_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES
-- Freya 10 man
(@Freya10Ref,45934,0,1,1,1,1), -- Unraveling Reach
(@Freya10Ref,45935,0,1,1,1,1), -- Ironbark Faceguard
(@Freya10Ref,45941,0,1,1,1,1), -- Chestguard of the Lasher
(@Freya10Ref,45936,0,1,1,1,1), -- Legplates of Flourishing Resolve
(@Freya10Ref,45940,0,1,1,1,1), -- Tunic of the Limber Stalker
-- Freya 25 man
(@Freya25Ref,45483,0,1,1,1,1), -- Boots of the Servant
(@Freya25Ref,45482,0,1,1,1,1), -- Leggings of the Lifetender
(@Freya25Ref,45481,0,1,1,1,1), -- Gauntlets of Ruthless Reprisal
(@Freya25Ref,45480,0,1,1,1,1), -- Nymph Heart Charm
(@Freya25Ref,45479,0,1,1,1,1), -- The Lifebinder
-- Freya Tokens
(@HandToken,45644,0,1,1,1,1), -- Gloves of the Wayward Conqueror
(@HandToken,45645,0,1,1,1,1), -- Gloves of the Wayward Protector
(@HandToken,45646,0,1,1,1,1), -- Gloves of the Wayward Vanquisher
(@LegToken,45653,0,1,1,1,1), -- Legplates of the Wayward Conqueror
(@LegToken,45654,0,1,1,1,1), -- Legplates of the Wayward Protector
(@LegToken,45655,0,1,1,1,1), -- Legplates of the Wayward Vanquisher
-- Hodir 10 man
(@Hodir10Ref,45874,0,1,1,1,1), -- Signet of Winter
(@Hodir10Ref,45458,0,1,1,1,1), -- Stormedge
(@Hodir10Ref,45873,0,1,1,1,1), -- Winter's Frigid Embrace
(@Hodir10Ref,45872,0,1,1,1,1), -- Avalanche
(@Hodir10Ref,45454,0,1,1,1,1), -- Cowl of Icy Breaths
-- Hodir 25 man
(@Hodir25Ref,45452,0,1,1,1,1), -- Frostplate Greaves
(@Hodir25Ref,45454,0,1,1,1,1), -- Frost-Bound Chain Bracers
(@Hodir25Ref,45453,0,1,1,1,1), -- Winter's Icy Embrace
(@Hodir25Ref,45450,0,1,1,1,1), -- Northern Barrier
(@Hodir25Ref,45451,0,1,1,1,1), -- Frozen Loop
-- Hodir Tokens
(@LegsToken,45650,0,1,1,1,1), -- Leggings of the Wayward Conqueror
(@LegsToken,45651,0,1,1,1,1), -- Leggings of the Wayward Protector
(@LegsToken,45652,0,1,1,1,1), -- Leggings of the Wayward Vanquisher
(@ChestToken,45632,0,1,1,1,1), -- Breastplate of the Wayward Conqueror
(@ChestToken,45633,0,1,1,1,1), -- Breastplate of the Wayward Protector
(@ChestToken,45634,0,1,1,1,1), -- Breastplate of the Wayward Vanquisher
-- Mimiron 10 man
(@Mimiron10Ref,45974,0,1,1,1,1), -- Shoulderguards of Assimilation
(@Mimiron10Ref,45976,0,1,1,1,1), -- Static Charge Handwraps
(@Mimiron10Ref,45972,0,1,1,1,1), -- Pulse Baton
(@Mimiron10Ref,45973,0,1,1,1,1), -- Stylish Power Cape
(@Mimiron10Ref,45975,0,1,1,1,1), -- Cable of the Metrognome
-- Mimiron 25 man
(@Mimiron25Ref,45492,0,1,1,1,1), -- Malleable Steelweave Mantle
(@Mimiron25Ref,45493,0,1,1,1,1), -- Asimov's Drape
(@Mimiron25Ref,45490,0,1,1,1,1), -- Pandora's Plea
(@Mimiron25Ref,45491,0,1,1,1,1), -- Waistguard of the Creator
(@Mimiron25Ref,45489,0,1,1,1,1), -- Insanity's Grip
-- Mimiron Tokens
(@HeadToken,45647,0,1,1,1,1), -- Helm of the Wayward Conqueror
(@HeadToken,45648,0,1,1,1,1), -- Helm of the Wayward Protector
(@HeadToken,45649,0,1,1,1,1), -- Helm of the Wayward Vanquisher
(@GloveToken,45641,0,1,1,1,1), -- Gauntlets of the Wayward Conqueror
(@GloveToken,45642,0,1,1,1,1), -- Gauntlets of the Wayward Protector
(@GloveToken,45643,0,1,1,1,1), -- Gauntlets of the Wayward Vanquisher
-- Thorim 10 man
(@Thorim10Ref,45927,0,1,1,1,1), -- Handwraps of Resonance
(@Thorim10Ref,45894,0,1,1,1,1), -- Leggings of Unstable Discharge
(@Thorim10Ref,45895,0,1,1,1,1), -- Belt of the Blood Pit
(@Thorim10Ref,45893,0,1,1,1,1), -- Guise of the Midgard Serpent
(@Thorim10Ref,45892,0,1,1,1,1), -- Legacy of Thunder
-- Throim 25 man
(@Thorim25Ref,45468,0,1,1,1,1), -- Leggings of Lost Love
(@Thorim25Ref,45466,0,1,1,1,1), -- Scale of Fates
(@Thorim25Ref,45467,0,1,1,1,1), -- Belt of the Betrayed
(@Thorim25Ref,45469,0,1,1,1,1), -- Sif's Promise
(@Thorim25Ref,45463,0,1,1,1,1), -- Vulmir, the Northern Tempest
-- Thorim Tokens
(@ShoulderToken,45659,0,1,1,1,1), -- Spaulders of the Wayward Conqueror
(@ShoulderToken,45660,0,1,1,1,1), -- Spaulders of the Wayward Protector
(@ShoulderToken,45661,0,1,1,1,1), -- Spaulders of the Wayward Vanquisher
(@HelmToken,45638,0,1,1,1,1), -- Crown of the Wayward Conqueror
(@HelmToken,45639,0,1,1,1,1), -- Crown of the Wayward Protector
(@HelmToken,45640,0,1,1,1,1); -- Crown of the Wayward Vanquisher
-- -------------------------------
-- -- Gameobject Loot Templates --
-- -------------------------------
-- Delete previous templates if existing
DELETE FROM `gameobject_loot_template` WHERE `entry` IN (@Freya10k3,@Freya10k2,@Freya10k1,@Freya10k0,@Freya25k3,@Freya25k2,@Freya25k1,@Freya25k0,@Hodir10n,@Hodir10h,@Hodir25n,@Hodir25h,@Mimiron10,@Mimiron25,@Thorim10,@Thorim25);
INSERT INTO `gameobject_loot_template` (`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) VALUES
-- ------------------
-- -- Freya 10 man --
-- ------------------
-- Normal Mode:
(@Freya10k3,1,100,1,0,-@Freya10Ref,1), -- 1 from normal loot
(@Freya10k3,2,100,1,0,-@HandToken,1), -- 1 from tokens
(@Freya10k3,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya10k3,47241,100,1,0,1,1), -- 1x Emblem of Triumph
-- Hard Mode: 1 elder alive
(@Freya10k2,1,100,1,0,-@Freya10Ref,1), -- 1 from normal loot
(@Freya10k2,2,100,1,0,-@HandToken,1), -- 1 from tokens
(@Freya10k2,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya10k2,47241,100,1,0,2,2), -- 2x Emblem of Triumph
(@Freya10k2,45087,100,1,0,1,1), -- Runed Orb
-- Hard Mode: 2 elders alive
(@Freya10k1,1,100,1,0,-@Freya10Ref,1), -- 1 from normal loot
(@Freya10k1,2,100,1,0,-@HandToken,1), -- 1 from tokens
(@Freya10k1,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya10k1,47241,100,1,0,3,3), -- 3x Emblem of Triumph
(@Freya10k1,45087,100,1,0,1,1), -- Runed Orb
(@Freya10k1,3,100,1,0,-@Recipe,1), -- 1 from Recipe
-- Hard Mode: 3 elders alive
(@Freya10k0,1,100,1,0,-@Freya10Ref,1), -- 1 from normal loot
(@Freya10k0,2,100,1,0,-@HandToken,1), -- 1 from tokens
(@Freya10k0,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya10k0,47241,100,1,0,3,3), -- 3x Emblem of Triumph (self)
(@Freya10k0,45087,100,1,0,1,1), -- Runed Orb
(@Freya10k0,3,100,1,0,-@Recipe,1), -- 1 from Recipe
(@Freya10k0,45788,-100,1,0,1,1), -- Freya's Sigil 10 man QUEST ONLY
-- 1 from Hardmode items:
(@Freya10k0,45943,0,1,1,1,1), -- Gloves of Whispering Winds
(@Freya10k0,45946,0,1,1,1,1), -- Fire Orchid Signet
(@Freya10k0,45945,0,1,1,1,1), -- Seed of Budding Carnage
(@Freya10k0,45947,0,1,1,1,1), -- Serilas, Blood Blade of Invar One-Arm
(@Freya10k0,45294,0,1,1,1,1), -- Petrified Ivy Sprig
-- ------------------
-- -- Freya 25 man --
-- ------------------
-- Normal Mode:
(@Freya25k3,1,100,1,0,-@Freya25Ref,1), -- 1 from normal loot
(@Freya25k3,2,100,1,0,-@LegToken,2), -- 2 from tokens
(@Freya25k3,47241,100,1,0,1,1), -- 1x Emblem of Triumph
(@Freya25k3,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya25k3,3,10,1,0,-@Recipe,1), -- Chance on Recipe
(@Freya25k3,45087,10,1,0,1,1), -- Chance on Runed Orb
(@Freya25k0,45083,5,0,1,1,1,1), -- Fragment of Val'anyr
-- Hard Mode: 1 elder alive
(@Freya25k2,1,100,1,0,-@Freya25Ref,1), -- 1 from normal loot
(@Freya25k2,2,100,1,0,-@LegToken,2), -- 2 from tokens
(@Freya25k2,47241,100,1,0,2,2), -- 2x Emblem of Triumph
(@Freya25k2,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya25k2,3,10,1,0,-@Recipe,1), -- Chance on Recipe
(@Freya25k2,4,10,1,0,-34350,1), -- Chance on Runed Orb
(@Freya25k2,45087,100,1,0,2,2), -- 2x Runed Orb
(@Freya25k0,45083,7,0,1,1,1,1), -- Fragment of Val'anyr
-- Hard Mode: 2 elders alive
(@Freya25k1,1,100,1,0,-@Freya25Ref,1), -- 1 from normal loot
(@Freya25k1,2,100,1,0,-@LegToken,2), -- 2 from tokens
(@Freya25k1,47241,100,1,0,3,3), -- 3x Emblem of Triumph
(@Freya25k1,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya25k1,3,10,1,0,-34350,1), -- Chance on Runed Orb
(@Freya25k1,45087,100,1,0,2,2), -- 2x Runed Orb
(@Freya25k1,4,100,1,0,-@Recipe,1), -- Recipe
(@Freya25k1,5,10,1,0,-@Recipe,1), -- Chance on Recipe
(@Freya25k0,45083,9,0,1,1,1,1), -- Fragment of Val'anyr
-- Hard Mode: 3 elders alive
(@Freya25k0,1,100,1,0,-@Freya25Ref,1), -- 1 from normal loot
(@Freya25k0,2,100,1,0,-@LegToken,2), -- 2 from tokens
(@Freya25k0,47241,100,1,0,3,3), -- 3x Emblem of Triumph
(@Freya25k0,46110,100,1,0,1,1), -- Alchemist's Cache
(@Freya25k0,3,10,1,0,-34350,1), -- Chance on Runed Orb
(@Freya25k0,45087,100,1,0,2,2), -- 2x Runed Orb
(@Freya25k0,4,100,1,0,-@Recipe,1), -- Recipe
(@Freya25k0,5,10,1,0,-@Recipe,1), -- Chance on Recipe
(@Freya25k0,45814,-100,1,0,1,1), -- Freya's Sigil 25 man QUEST ONLY
(@Freya25k0,45083,20,0,1,1,1,1), -- Fragment of Val'anyr
-- 1 from Hardmode items
(@Freya25k0,45484,0,1,1,1,1), -- Bladetwister
(@Freya25k0,45486,0,1,1,1,1), -- Drape of the Sullen Goddess
(@Freya25k0,45487,0,1,1,1,1), -- Handguards of Revitalization
(@Freya25k0,45488,0,1,1,1,1), -- Leggings of the Enslaved Idol
(@Freya25k0,45613,0,1,1,1,1), -- Dreambinder
(@Freya25k0,45485,0,1,1,1,1), -- Bronze Pendant of the Vanir
-- ------------------
-- -- Hodir 10 man --
-- ------------------
(@Hodir10n,1,100,1,0,-@Hodir10Ref,1), -- 1x Normal Loot Item
(@Hodir10n,2,100,1,0,-@LegsToken,1), -- 1x Token
(@Hodir10n,47241,100,1,0,1,1), -- Emblem of Triumph
-- Hard mode:
(@Hodir10h,1,100,1,0,-@Hodir10Ref,1), -- 1x Normal Loot Item
(@Hodir10h,2,100,1,0,-@LegsToken,1), -- 1x Token
(@Hodir10h,47241,100,1,0,1,1), -- Emblem of Triumph
(@Hodir10h,45786,-100,1,0,1,1), -- Hodir's Sigil
-- 1 from Hardmode items
(@Hodir10h,45887,0,1,1,1,1), -- Ice Layered Barrier
(@Hodir10h,45888,0,1,1,1,1), -- Bitter Cold Armguards
(@Hodir10h,45886,0,1,1,1,1), -- Icecore Staff
(@Hodir10h,45876,0,1,1,1,1), -- Shiver
(@Hodir10h,45877,0,1,1,1,1), -- The Boreal Guard
-- ------------------
-- -- Hodir 25 man --
-- ------------------
(@Hodir25n,1,100,1,0,-@Hodir25Ref,1), -- 1x Normal Loot Item
(@Hodir25n,2,100,1,0,-@ChestToken,1), -- 1x Token
(@Hodir25n,47241,100,1,0,1,1), -- Emblem of Triumph
(@Hodir25n,3,10,1,0,-@Recipe,1), -- Chance on Recipe
(@Hodir25n,45087,10,1,0,1,1), -- Chance on Runed Orb
(@Hodir25n,45083,10,0,1,1,1,1), -- Fragment of Val'anyr
-- Hard mode:
(@Hodir25h,1,100,1,0,-@Hodir25Ref,1), -- 1x Normal Loot Item
(@Hodir25h,2,100,1,0,-@ChestToken,2), -- 2x Token
(@Hodir25h,47241,100,1,0,1,1), -- Emblem of Triumph
(@Hodir25h,45815,-100,1,0,1,1), -- Hodir's Sigil
(@Hodir25h,3,10,1,0,-@Recipe,1), -- Chance on Recipe
(@Hodir25h,45087,10,1,0,1,1), -- Chance on Runed Orb
(@Hodir25h,45083,20,0,1,1,1,1), -- Fragment of Val'anyr
-- --------------------
-- -- Mimiron 10 man --
-- --------------------
(@Mimiron10,1,100,3,0,-@Mimiron10Ref,1), -- 1x Normal Loot Item
(@Mimiron10,2,100,3,0,-@HeadToken,1), -- 1x Token
(@Mimiron10,47241,100,3,0,1,1), -- 1x Emblem of Triumph
(@Mimiron10,45787,-100,2,0,1,1), -- Mimiron's Sigel (QUEST ONLY, HARDMODE ONLY)
-- 1 from Hardmode items
(@Mimiron10,45989,0,2,1,1,1), -- Tempered Mercury Greaves
(@Mimiron10,45982,0,2,1,1,1), -- Fused Alloy Legplates
(@Mimiron10,45993,0,2,1,1,1), -- Mimiron's Flight Goggles
(@Mimiron10,45988,0,2,1,1,1), -- Greaves of the Iron Army
(@Mimiron10,45990,0,2,1,1,1), -- Fusion Blade
-- --------------------
-- -- Mimiron 25 man --
-- --------------------
(@Mimiron25,1,100,3,0,-@Mimiron25Ref,1), -- 1x Normal Loot Item
(@Mimiron25,2,100,3,0,-@GloveToken,2), -- 2x Token
(@Mimiron25,47241,100,3,0,1,1), -- 1x Emblem of Triumph
(@Mimiron25,3,10,3,0,-@Recipe,1), -- Chance on Recipe
(@Mimiron25,45087,10,3,0,1,1), -- Chance on Runed Orb
(@Mimiron25,45816,-100,2,0,1,1), -- Mimiron's Sigel (QUEST ONLY, HARDMODE ONLY)
(@Mimiron25,45083,8,0,1,1,1,1), -- Fragment of Val'anyr Normal
(@Mimiron25,45083,18,0,2,1,1,1), -- Fragment of Val'anyr Hardmode
-- 1 from Hardmode items
(@Mimiron25,45496,0,1,1,1,1), -- Titanskin Cloak
(@Mimiron25,45494,0,1,1,1,1), -- Delirium's Touch
(@Mimiron25,45663,0,1,1,1,1), -- Armbands of Bedlam
(@Mimiron25,45620,0,1,1,1,1), -- Starshard Edge
(@Mimiron25,45495,0,1,1,1,1), -- Conductive Seal
(@Mimiron25,45497,0,1,1,1,1), -- Crown of Luminescence
-- -------------------
-- -- Thorim 10 man --
-- -------------------
(@Thorim10,1,100,3,0,-@Thorim10Ref,1), -- 1x Normal Loot Item
(@Thorim10,2,100,3,0,-@ShoulderToken,1), -- 1x Token
(@Thorim10,47241,100,3,0,1,1), -- 1x Emblem of Triumph
(@Thorim10,45784,-100,2,0,1,1), -- Thorim's Sigil (QUEST ONLY, HARDMODE ONLY)
-- 1 from Hardmode items
(@Thorim10,45933,0,2,1,1,1), -- Pendant of the Shallow Grave
(@Thorim10,45929,0,2,1,1,1), -- Sif's Remembrance
(@Thorim10,45928,0,2,1,1,1), -- Gauntlets of the Thunder God
(@Thorim10,45931,0,2,1,1,1), -- Mjolnir Runestone
(@Thorim10,45930,0,2,1,1,1), -- Combatant's Bootblade
-- -------------------
-- -- Thorim 25 man --
-- -------------------
(@Thorim25,1,100,3,0,-@Thorim25Ref,1), -- 1x Normal Loot Item
(@Thorim25,2,100,3,0,-@HelmToken,2), -- 2x Token
(@Thorim25,47241,100,3,0,1,1), -- 1x Emblem of Triumph
(@Thorim25,3,10,3,0,-@Recipe,1), -- Chance on Recipe
(@Thorim25,45087,10,3,0,1,1), -- Chance on Runed Orb
(@Thorim25,45817,-100,2,0,1,1), -- Thorim's Sigil (QUEST ONLY, HARDMODE ONLY)
(@Thorim25,45083,8,0,1,1,1,1), -- Fragment of Val'anyr Normal
(@Thorim25,45083,18,0,2,1,1,1), -- Fragment of Val'anyr Hardmode
-- 1 from Hardmode items
(@Thorim25,45471,0,2,1,1,1), -- Fate's Clutch
(@Thorim25,45570,0,2,1,1,1), -- Skyforge Crossbow
(@Thorim25,45472,0,2,1,1,1), -- Warhelm of the Champion
(@Thorim25,45474,0,2,1,1,1), -- Pauldrons of the Combatant
(@Thorim25,45470,0,2,1,1,1), -- Wisdom's Hold
(@Thorim25,45473,0,2,1,1,1); -- Embrace of the Gladiator
[/sql]
still doesnt have the emblems, as im not sure if the non-killed elders add to freya or keep to themselfs...
I’ve a question about Assembly, are emblems awarded on each boss dead or when 3rd no matter the combination dies, saying that because some people are saying they give on dying and when for example you reset before last one die, you can get extra 3, so in total 5.
P.S.: So, if it is like should be changed.
Take this vid:
At 9:50 you can see (at least at 720p) players looting 5 emblems from the spawned chest.
When I played on retail it was always the last of the three mobs of assembly which died that had all the loot.
And if you wipe 100 times, then you have 200 Emblems as a bonus and you can buy all the emblem items in one ID… isn’t it a little dumb? I do not say you are wrong, but this would be a huge opportunity to farm emblems and guys from blizzard are not that stupit, are they? + I watched many videos and I did not notice anybody who would loot the bosses during or shortly after the encounter (pre 3.2.0 you had to actualy loot the Emblems, they were not automaticaly added to your bags, am I right?)
Well this is interesting, but it could be a bug:
Patch changes
http://images3.wikia.nocookie.net/__cb20071128233059/wowwiki/images/f/f6/WoW_Icon_16x16.gif Hotfix (2009-04-15): “We have temporarily removed http://images4.wikia.nocookie.net/__cb20080925104808/wowwiki/images/thumb/6/6b/Spell_holy_proclaimchampion_02.png/16px-Spell_holy_proclaimchampion_02.png [Emblems of Valor] and http://images3.wikia.nocookie.net/__cb20070113163641/wowwiki/images/thumb/9/94/Spell_holy_championsgrace.png/16px-Spell_holy_championsgrace.png [Emblems of Conquest] from all levels of difficulty from the chest, Freya’s Gift, that you receive upon completion of the Freya encounter. We will restore these in a future patch when the issue has been resolved. [1]”
but there is also explicitly written, that there are bonus emblems for each of the elders so it must be:
Freya10 MAN
NORMAL MODE: 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist’'s Cache] + 1x [Emblem of Valor]
1 ELDER : 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist’'s Cache] + 2x [Emblem of Conquest] + 1x [Runed Orb]
2 ELDERS : 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist’'s Cache] + 3x [Emblem of Conquest] + 1x [Runed Orb] + 1x [Recipe]
3 ELDERS : 1x [Normal Loot Item] + 1x [Token] + 1x [Alchemist’‘s Cache] + 34x [Emblem of Conquest] + 1x [Runed Orb] + 1x [Recipe] + 1x [Hard Loot Item] + 1x [Freya’'s Sigil]
25 MAN
NORMAL MODE: 1x [Normal Loot Item] + 2x [Token] + 1x [Emblem of Conquest] + 1x [Alchemist’'s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb]
1 ELDER : 1x [Normal Loot Item] + 2x [Token] + 2x [Emblem of Conquest] + 1x [Alchemist’'s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 2x [Runed Orb]
2 ELDERS : 1x [Normal Loot Item] + 2x [Token] + 3x [Emblem of Conquest] + 1x [Alchemist’'s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 2x [Runed Orb] + 1x [Recipe]
3 ELDERS : 1x [Normal Loot Item] + 2x [Token] + 34x [Emblem of Conquest] + 1x [Alchemist’‘s Cache] + CHANCE TO [Recipe] + CHANCE TO [Runed Orb] + 2x [Runed Orb] + 1x [Recipe] + 1x [Hard Loot Item] + 1x [Freya’'s Sigil]
No you didn’t understand my point.
1 brundir if last
2 the other too if last
atm they give it on death, but not on last one death. I’m not so into condition with loot, but this is wrong. In other words only 1 should give when all other are dead and this condition is missing and yes, I meant exactly that currently we can farm it up, also I don’t say your data is wrong just that a condition is missing.
–
Or in other words since emblems are given auto here it ignore the loot restriction as of last boss death https://github.com/T…cc597955883bff - here is nothing to restrain that, this is my point.
hmm, ZxBiohazardZx what do you think? I am a little bit lost here
I will try again
So thesensei, you are saying, that the emblems drop right after each boss dies? So when you kill two of them, wipe and you kill them again, you get another emblems?
In that case what are the emblem drop counts? 1 emblem from each boss? I am just trying to understand what Blizzard ment with this. Because it could make sense only on 10 man at the 3.1.0 patch - on 10man there were EoValor from the first two, EoValor from the last one, when it was Stormcaller or EoConquest from the last one, when it were the other two → you could farm up EoV, that were almost priceless at that time… but on 25man dropped only EoConquest → so you could very easily farm them up and it does not make sense → EoC were used for TOP eq and you could buy Runed Orbs for them and they were even more rare and expensive because everybody wanted it for crafted items (and you needed 4 to 6 of it for each item)… it just feels of :-/
@Cezeta, that is not a Blizzard doing imo. Example:
Kill 1 boss and you get the emblems that @ZxBiohazardZx set as if he dies last, so Brundir 1 and Steelbreaker 2 and the last one 2 again. So in other words. You keep getting emblems from each of them as, if they die last, because the core handle the emblemes appart from the reffenced items /it give it auto on death without looting, but it gives the items with loot, so it handle both things differently/. This allows items that must be looted to be okay under the correct tables which he set, but since the emblems are given /not from looting the corpse for some reason/ it is given each and each time as long as they are there to die, so yes on another tries, if you leave 1 alive it will be the same. The reason for this is that there is no HM rule, but the script currently makes the corpse not lootable, only lootable for the last ones that die, so the emblems which are not afffected by the not lootable corpses are given anyway, sorry for overrepeating some stuff.
– I’m not at all familiar with this part of core, but from what I checked this is not to be handled from what is already been set from him.
So I was thiknking of set a condition for creature_loot_template and the emblems only to be given only, if other 2 are dead. The problem comes from this that I don’t know how to do something complicated as that myself and if it is possible at all.
–
So we need something like near creature A and creature B + condition not alive for both of them checked and this is what I don’t know how to do and it is possible. And something tells me that is not going to work.
Last PS:
I tried to mess up with the loot and it seems no matter what you use the core give emblems auto.