In the early generations of Trinity there used to be a function called something like
[ul][li]SendPetSound()[/li]
[/ul]
which would cause pets to howl (wolves) or growl (cats) when they stood idle for too long. I used to comment this line out because it’s quite annoying when wolves howl three or four times in a 30 second timespan. Unfortunately I can’t seem to find this “feature” anymore.
I’ve tried searching (visual studio) for keywords such as:
[ul][li]idle[/li][li]petsound[/li][li]anim[/li][li]sendpet[/li][/ul]
but nothing seems to point to when the server sends this particular packet to the client.
Any ideas?
Thanks!