Hello all, first time posting here and it’s really got me scratching my head.
I’ve compiled everything on my own computer, and then transferred everything to a host computer so the server can stay live. The server was running fine for a month or so and then suddenly it just crashes when it hits “Loading C++ scripts”, exiting saying “caught signal 22”
I tried setting up the host computer from scratch and transferred everything over fresh and it’s still happening for some reason. (Note, I can run the server perfectly on my personal pc where I compiled it.)
Any help would be greatly appreciated, thanks!
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I think you have to compile it on the server that you wanna upload it.
Why?
I think when you compile it, it bounds the Paths to your Computers.
Example:
When you compile it on your computer the paths that the server has to read out will be something like that: xgamerninjax/Trinitycore/server/src/…
So when you move it onto the Server (where it has other paths i believe) then the server has to read out the path xgamerninjax/Trinitycore/server/src/… but it can’t because the Server is not having this Path.
Idk if that is exactly the Problem put i’m trying to help and that would be my thinking right now
Hithere, did you every solve this? I’ve got a perfectly stable 3.3.5 build , but am experiencing the exact same signal 22 error on script load for the master branch.
Any help would be greatly appreciated!