AC2

Откуда брал патч? Из моего сообщения или из репозитория выше?

P.S. Пишется crash /emoticons/default_smile.png

AC2 no problem with SOTA Vehicle and Jump from height?

с репо канечно и крашануло за Vehicle

2Stas: Не знаю Стас, все работает.

Develop plans : add to the exceptions are cases when a character on the mount and any other auras, when the cheat should not operate

How does AC2 work?

It doesn’t kill, kick or ban, just prevent using hacks if i understand correctly.

just prevent using hacks

@People writting in russian :

Закрой свой рот!

What is it?

well what he means is that its a english board and he doesnt udnerstand russian, same like me, i dont understand that and its therefor pity that we cant join this conversation.

the fact that he writes ( google translator : shut your mouth ) is basicly because of that.

it would be nicer if he asked you guys to continue in english…

gr.

ошибался АС2 не крашит/emoticons/default_smile.png

но заметил то что он в нордске разрешает летать ФХ на маленкой скорости

comeone guys this is a english board, i follow this thread with care but when people are here going to post in their own language then you will get more and more qq-ing replies.

Please keep it english so that we all can understand and participate in this thread.

gr.

Ok, sorry, no problem.

In future i’m will posting messages only on english.

AC2 was wrong not crash

but he noticed what he nordske permits to fly to the FH speed

Does anyone know if this creates any problems (false reports that prevent people from doing certain things)?

if you jump off the mount it will work

What do you mean, does it work properly or not?

take and test and then say

OK, we put this on our server and we got reports on many things not working under this patch. For example lifts, rogue sprint etc. Does anyone has a solution for this? Probably a place in the patch where to write exceptions for auras which are not detected as a cheat. Otherwise be very careful before putting this onto your server.

Add this (thx for it to Null) flags to exceptions

[CODE]enum MovementFlags

{

MOVEMENTFLAG_NONE                  = 0x00000000,

MOVEMENTFLAG_FORWARD           	= 0x00000001,

MOVEMENTFLAG_BACKWARD              = 0x00000002,

MOVEMENTFLAG_STRAFE_LEFT       	= 0x00000004,

MOVEMENTFLAG_STRAFE_RIGHT          = 0x00000008,

MOVEMENTFLAG_LEFT                  = 0x00000010,

MOVEMENTFLAG_RIGHT             	= 0x00000020,

MOVEMENTFLAG_PITCH_UP              = 0x00000040,

MOVEMENTFLAG_PITCH_DOWN            = 0x00000080,

MOVEMENTFLAG_WALKING           	= 0x00000100,           	// Walking

MOVEMENTFLAG_ONTRANSPORT       	= 0x00000200,           	// Used for flying on some creatures

MOVEMENTFLAG_LEVITATING            = 0x00000400,

MOVEMENTFLAG_ROOT                  = 0x00000800,

MOVEMENTFLAG_JUMPING           	= 0x00001000,

MOVEMENTFLAG_FALLING           	= 0x00002000,           	// damage dealt on that type of falling

MOVEMENTFLAG_PENDING_STOP          = 0x00004000,

MOVEMENTFLAG_PENDING_STRAFE_STOP   = 0x00008000,

MOVEMENTFLAG_PENDING_FORWARD   	= 0x00010000,

MOVEMENTFLAG_PENDING_BACKWARD      = 0x00020000,

MOVEMENTFLAG_PENDING_STRAFE_LEFT   = 0x00040000,

MOVEMENTFLAG_PENDING_STRAFE_RIGHT  = 0x00080000,

MOVEMENTFLAG_PENDING_ROOT          = 0x00100000,

MOVEMENTFLAG_SWIMMING              = 0x00200000,           	// appears with fly flag also

MOVEMENTFLAG_ASCENDING         	= 0x00400000,           	// press "space" when flying

MOVEMENTFLAG_DESCENDING            = 0x00800000,

MOVEMENTFLAG_CAN_FLY           	= 0x01000000,           	// can fly

MOVEMENTFLAG_FLYING                = 0x02000000,           	// hover

MOVEMENTFLAG_SPLINE_ELEVATION      = 0x04000000,           	// used for flight paths

MOVEMENTFLAG_SPLINE_ENABLED        = 0x08000000,           	// used for flight paths

MOVEMENTFLAG_WATERWALKING          = 0x10000000,           	// prevent unit from falling through water

MOVEMENTFLAG_FALLING_SLOW          = 0x20000000,           	// active rogue safe fall spell (passive)

MOVEMENTFLAG_HOVER             	= 0x40000000,           	// hover, cannot jump


MOVEMENTFLAG_MOVING     	=

    MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD  |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|

    MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_JUMPING

    |MOVEMENTFLAG_FALLING|MOVEMENTFLAG_ASCENDING| MOVEMENTFLAG_SPLINE_ELEVATION,

MOVEMENTFLAG_TURNING        =

    MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT,

};

enum MovementFlags2

{

MOVEMENTFLAG2_NONE                 	= 0x00000000,

MOVEMENTFLAG2_NO_STRAFE                = 0x00000001,

MOVEMENTFLAG2_NO_JUMPING           	= 0x00000002,

MOVEMENTFLAG2_UNK3                 	= 0x00000004,

MOVEMENTFLAG2_FULL_SPEED_TURNING   	= 0x00000008,

MOVEMENTFLAG2_FULL_SPEED_PITCHING      = 0x00000010,

MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING    = 0x00000020,

MOVEMENTFLAG2_UNK7                 	= 0x00000040,

MOVEMENTFLAG2_UNK8                 	= 0x00000080,

MOVEMENTFLAG2_UNK9                 	= 0x00000100,

MOVEMENTFLAG2_UNK10                    = 0x00000200,

MOVEMENTFLAG2_INTERPOLATED_MOVEMENT    = 0x00000400,

MOVEMENTFLAG2_INTERPOLATED_TURNING 	= 0x00000800,

MOVEMENTFLAG2_INTERPOLATED_PITCHING    = 0x00001000,

MOVEMENTFLAG2_UNK14                    = 0x00002000,

MOVEMENTFLAG2_UNK15                    = 0x00004000,

MOVEMENTFLAG2_UNK16                    = 0x00008000,


// player only?

MOVEMENTFLAG2_INTERPOLATED =

    MOVEMENTFLAG2_INTERPOLATED_MOVEMENT |

    MOVEMENTFLAG2_INTERPOLATED_TURNING |

    MOVEMENTFLAG2_INTERPOLATED_PITCHING

};

[/CODE]

Config options in the new coding style for TC2. Hope it helps. /emoticons/default_smile.png

[CODE]###############################################################################

MOVEMENT ANTICHEAT

Anticheat.Movement.Enable

Enable Movement Anticheat

Default: 1 - on

0 - off

Anticheat.Movement.Enable = 1

Anticheat.Movement.TeleportToPlaneAlarms

maximum alarms before logging mode will be switched from debug to error (default 50, allowed 20 - 100)

Anticheat.Movement.TeleportToPlaneAlarms = 50

Anticheat.Movement.MistimingDelta

mistiming intelval between client and serverside (default 15000 ms, allowed 5000 - 50000 ms)

Anticheat.Movement.MistimingDelta = 15000

Anticheat.Movement.MistimingAlarms

mistiming alarms before logging mode will be switched from debug to error (default 200, allowed 100 - 500)

Anticheat.Movement.MistimingAlarms = 200

###############################################################################[/CODE]