AC2

I don’t have that problem

OK … how i can ignore spell ?

disables table.

Thanks paradox , I mean ignore spell in AC2

oic, I guess I should have figured that out from the thread the question was in /emoticons/default_smile.png

any new ac2? in .patch file?

https://github.com/TrinityCore/TrinityCore/commit/d42ab6c8bdfd7abe635a1ddd590797b10ab9baeb

0001-AC2-for-TrinityCore.patch

Ishigure thanks /emoticons/default_cool.png

thanks

nice txn

Thanks !

any new ac2?

Hunk #1 succeeded at 716 (offset 9 lines).

patching file src/server/game/Server/Protocol/Handlers/MovementHandler.cpp

patching file src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp

Hunk #1 FAILED at 49.

Hunk #2 FAILED at 94.

Hunk #3 FAILED at 134.

3 out of 6 hunks FAILED – saving rejects to file src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp.rej

0001-AC2-for-TrinityCore.patch

Error

c:\Program Files (x86)\Git\bin\git.exe am --3way --signoff “C:/Users/Admin/Downloads/0001-AC2-for-TrinityCore.patch”

Applying: AC2 for TrinityCore

Done

Using index info to reconstruct a base tree…

:271: trailing whitespace.

:336: trailing whitespace.

}

:352: trailing whitespace.

:359: trailing whitespace.

} */

:513: trailing whitespace.

error: patch failed: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp:49

error: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp: patch does not apply

Did you hand edit your patch?

It does not apply to blobs recorded in its index.

Cannot fall back to three-way merge.

Patch failed at 0001 AC2 for TrinityCore

When you have resolved this problem run “git am -3 --resolved”.

If you would prefer to skip this patch, instead run “git am -3 --skip”.

To restore the original branch and stop patching run “git am -3 --abort”.

Help-me!

https://github.com/TrinityCore/TrinityCore/commit/a2eb37b010d332222877eebb6e1a0fa82b7cb95e

0001-AC2-for-TrinityCore.patch

error: patch failed: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp:49

error: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp: patch does not apply

It gives the same thing from ur last patch…

error: patch failed: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp:49

error: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp: patch does not apply

Feral Charge Druid after use player teleport to back please checked. thanks

any new ac2?

Same problem here, Spells that modifies drastically the speed of a player like Sprint, Death grip, Vanishing while the rogue sprints, feral charge, charge, intercept, etc, makes the caster get “stuck-back” to the point where he casts the spell and make the AC sometimes give a false-positive, is there a way to make the AC ignore spells via spellids/familyflags/whatsoever? /emoticons/default_ohmy.png