I don’t have that problem
OK … how i can ignore spell ?
disables table.
Thanks paradox , I mean ignore spell in AC2
oic, I guess I should have figured that out from the thread the question was in /emoticons/default_smile.png
any new ac2? in .patch file?
Ishigure thanks /emoticons/default_cool.png
thanks
nice txn
Thanks !
any new ac2?
Hunk #1 succeeded at 716 (offset 9 lines).
patching file src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
patching file src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp
Hunk #1 FAILED at 49.
Hunk #2 FAILED at 94.
Hunk #3 FAILED at 134.
3 out of 6 hunks FAILED – saving rejects to file src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp.rej
Error
c:\Program Files (x86)\Git\bin\git.exe am --3way --signoff “C:/Users/Admin/Downloads/0001-AC2-for-TrinityCore.patch”
Applying: AC2 for TrinityCore
Done
Using index info to reconstruct a base tree…
:271: trailing whitespace.
:336: trailing whitespace.
}
:352: trailing whitespace.
:359: trailing whitespace.
} */
:513: trailing whitespace.
error: patch failed: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp:49
error: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp: patch does not apply
Did you hand edit your patch?
It does not apply to blobs recorded in its index.
Cannot fall back to three-way merge.
Patch failed at 0001 AC2 for TrinityCore
When you have resolved this problem run “git am -3 --resolved”.
If you would prefer to skip this patch, instead run “git am -3 --skip”.
To restore the original branch and stop patching run “git am -3 --abort”.
Help-me!
error: patch failed: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp:49
error: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp: patch does not apply
It gives the same thing from ur last patch…
error: patch failed: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp:49
error: src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp: patch does not apply
Feral Charge Druid after use player teleport to back please checked. thanks
any new ac2?
Same problem here, Spells that modifies drastically the speed of a player like Sprint, Death grip, Vanishing while the rogue sprints, feral charge, charge, intercept, etc, makes the caster get “stuck-back” to the point where he casts the spell and make the AC sometimes give a false-positive, is there a way to make the AC ignore spells via spellids/familyflags/whatsoever? /emoticons/default_ohmy.png