AC2

It is. Use git apply or patch to patch it.

But here’s a patch compatible with git am if that helps you…

0001-AC2-for-TrinityCore-r11582.patch

this is not right place for it but if you have a good wintergrasp patch working whit last rev 115++

give us somewere like devnull repo

Big Thanks ishigure /emoticons/default_ohmy.png

very nice THANKS /emoticons/default_rolleyes.gif

little question, are there any problems with AC2 ? like specific bugs or other problems

I’m only heard that it has a problems with vehicles being stucking sometimes

  • ToC5 mount’s bug sometimes, when vehicles are enabled (i haven’t renabled vehicles since the vehicle code update, so don’t know if this problem still exists)

  • You get fall damage when dismounting or jumping small heights with a mount sometimes

  • When you dismount in mid-air, you are standing in the air until you move

that’s all i can think of right now

thanks man

I saw this bug when using same anticheat at Mangos about three years ago xD Still not fixed… funny

Pls make an Update… It doesn’t work with the newst rev.

if you have kick enabled in config, and these bugs appear with your character, does server kick you out ?

don’t know as i dont have kick enabled. doesn’t make sense to kick them as their movement is blocked either way. so they’ll know that their cheat does not work and stop

see attachment, rebased on Core/Battlegrounds: Typo fix from an older rev regarding memory leak · TrinityCore/TrinityCore@d1e01f8 · GitHub

0001-AC2-for-TrinityCore.patch

NICE WORK MAN TXN FOR SHARING

How to set anticheat sistem to alert gm by announce in chat

There’s no need to do that as it actively blocks everything it detects.

That what you want is a passive anticheat system

See http://www.trinitycore.org/f/index.php?/topic/631-passive-anticheat-system/

but i whant to ban ppl who use cheat is there any way to enable cheat report in chat

There’s no way to detect a cheater using AC2. You won’t see anything as it blocks the action right away. The cheater realizes that his cheat isn’t working and stops.

There are a lot of false-positives (see hanging in air when unmounting from flying mount in mid-air) which would generate a cheat alert. How do you want to identify true cheaters in all the alerts? You would have to observe the player to be able to do this. And as the movement is stopped right away, you won’t notice anything.

Therefore not possible to do that with an active anticheat system.

You would need a passive anticheat so that the cheater is able to cheat and you can observe him and ban him when you catch him.

But players can cheat if there’s no GM around

nice txn for this

any new patch ?

[CODE]Applying: AC2 for TrinityCore

Using index info to reconstruct a base tree…

:271: trailing whitespace.

:336: trailing whitespace.

            }                   

:352: trailing whitespace.

:359: trailing whitespace.

            } */ 

:513: trailing whitespace.

warning: squelched 3 whitespace errors

warning: 8 lines add whitespace errors.

Falling back to patching base and 3-way merge…

Abortingerror: Your local changes to the following files would be overwritten by merge:

src/server/worldserver/worldserver.conf.dist

src/server/game/World/World.h

src/server/game/World/World.cpp

src/server/game/Server/Protocol/Handlers/TaxiHandler.cpp

src/server/game/Server/Protocol/Handlers/MovementHandler.cpp

src/server/game/Globals/ObjectMgr.h

src/server/game/Globals/ObjectMgr.cpp

src/server/game/Entities/Unit/Unit.h

src/server/game/Entities/Player/Player.h

src/server/game/Entities/Player/Player.cpp

Please, commit your changes or stash them before you can merge.

Failed to merge in the changes.

Patch failed at 0001 AC2 for TrinityCore

[/CODE]

Spell | Charge - Death Grip - Vanish detect with anti cheat and player teleport to back /emoticons/default_sad.png

Your major issue is that you have made changes (or applied another patch) that are not committed.