Haven’t tried the latest revision yet but the another one needs to be turned off. Playebot and auction bot are coupled together because ahbot uses random bots as buyers/sellers and playerbots use market prices for trading with players though the Trade window.
Ubuntu build was fixed in [ai-0.36-46]. I usually pull the core repo weekly/monthly after a smoke test that everything is ok. There should be some incompatibility with the new auction house bot recently added to the core but in general there is no issues during updates if no core API is changed.
Sorry bout that man, also to ike3 im just a newbie, im still learning… dont worry ill get back once i knew how to give you proper logs and maybe gave you guys the cause why its crashing. beside that you guys did a great job
Unfortunately it is impossible to fix a crash without the crash log. Slowdowns can happen sometimes as random bots bring some heavy load to the core. By default there are 200-300 bots (you can say players) online spread on the world. They are moving, killing, looting, gathering etc. Also 64-bit system is recommended to supply the necessary memory for such a number of players and almost all grid cells active.
Load can be reduced by reducing the number of bots in aiplayerbot.conf:
‘rndbot reset’ command and server restart is recommended after changing these values as the system won’t change anything until the next randomization tick (from several days to week by default).