Please try to make one for 3.3.5a too! /emoticons/default_smile.png Thanks so much for all the work you’ve done so far man. I know many people here will be grateful for your efforts.
Keep it up!
you’re welcome.
perhaps damzic can take a look at the 3.3.5 porting /emoticons/default_smile.png
thnk for program!!!i have some time and can join to project!!!
well, every helping hand is welcome, but i havent set up a project on a version control system, yet
i will do when editor reaches beta, that would be a good start point for you to join.
at the moment it even does not make any sense for you to join, because in this state too much of the
code changes as soon as i put my hands on it…
but i would like you to make the editor 3.3.5 ready as soon it hits beta!
btw, next preAlpha is out:
http://www.file-upload.net/download-7540129/preAlpha4.zip.html
Updates:
-
some cleanups
-
creature_template: start of plausibility test
-
added a dbc/db2 importer which saves the files as:
-
full csv
all entires of the dbc files are stored
-
“optimized” csv
only entries found in the WorldDB are stored
-
added a selection for the WorldDB name (first feature request was closed)
another thing:
i have post a bug on the forum, but the post was closed as non buggy and i cant answer in the
original post.
i stombled about it while stealing the plausibility test for the editor from the core.
For me it is still a bug:
http://www.trinitycore.org/f/topic/8376-bug-in-objectmgrcpp/#entry54761
#define MAX_CREATURE_BASE_HP 4
uint32 BaseHealth[MAX_CREATURE_BASE_HP];
so there a 4 elements in BaseHealth 0…3
but the check says
if (cInfo->expansion > MAX_CREATURE_BASE_HP)
so it will not trigger if somebody will access BaseHealth[4];